Monday, February 23, 2015

Silent Hill 4 Review



Silent Hill 4


Silent Hill 4 is the last game made by Team Silent before they dropped the project and let the Western versions began flooding the series. Silent hill 4’s game play is similar to its predecessors but has a few new kinks to it. There’s a mechanic where the certain enemies known as ghosts cannot die. After you’ve just bludgeoned a ghost to death with your trust lead pipe it will eventually get back up and attack you, starting the cycle over again. Lucky enough the ghost’s can’t travel through maps. You’ll spend most of your time in the dream world but there are some iconic moments in the room that acts as your Safe house and central hub.
      The Maps in Silent Hill 4 allow are linear and less like previous silent hill games, they still give you that feeling of a silent hill game. The Linear concepts of a tight and dimly lit underground corridor do give off the feeling of being a rat trapped in a maze.
      The story is that a kind of Silent Hill 2 except without a relatable character. James (SH2) had a passion for finding his wife. This passion was so strong that he willing stepped into a haunted town and continued to look for her. Henry (SH4) on the other hand seems quiet and insecure. The whole reason he’s even been trapped in the underworld is because he moved into the same apartment of the guy who made it. There’s nothing linking him to silent hill or anything. He hasn’t even done anything wrong to deserve it…. That was just nit picking. I know Walter Sullivan just made that world so he could continue his legacy in finding his mother. He was performing the 21 sacraments to bring his mother back to life. The whole Deal is that in order for Walter to be reunited with his mother he has to kill 21 people. Proving my point that this could have happened to anybody.
      I just mean Henry honestly looks and talks so slow. It’s almost like he’s on pot or something, but I digress. Lack of a relatable character aside the story was actually quiet good. The game over all made me feel like I was playing someone’s acid induced nightmare.

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